Wednesday, 8 August 2012


IDENTIFY ONE EXAMPLE GAME FOR EACH FOR THE FOLLOWING TYPE OF CONTROL SCHEMES
                    SCREEN ORIENTED STEERING
  •     when players moves towards the top of the screen,the avatar will moves towards the top of screen.


-when the players want to move to forward,player must use the right error,and when the players want to backward,the players must use the left error.
-players also can use the space bar to jump.

AVATAR-ORIENTED STEERING

-the only suitable model is for first person games
-pushing the joystick up causes the avatar to move forward in whatever direction he currently facing.
-regardless of his orientation to the screen.


-this game can play with higher speed.
-this racing car games can control with using joystick.
-when players want to move the car,they can use the space bar to make the car move and increase the speed of car.
-players also can use the error left and right if the players want to turn right and turn to the left.


FLYING  
    
flying presents a further complication.
  
  •     it involves  moving through 3D while a 2D input device ,such as joystick offers the control.
  •     to move in the 3rd dimension.either with an extra button or an sdditional joystick.   
  •      the implimentation depends on the nature of aircraft or vehicles.





-this games is dogfight games
-when player play this games,they can use joystick,and keyboard.when players want to fly the jet,players can use the space bar.and whwn players want to move to the left and right,they can use the error left and right.

POINT-AND-CLICK NAVIGATION





-players can indicate precisely where is the destination ,without concerning with the obstacles.
-it is helpful in context sensitive perspective
-players cannot always see clearly how the units should get from one place to another
-due to fog of war or players has no freedom to move the camera.


Reflect on the games your played, and then discuss how the narrative tips contribute to the success of these games.

NARRATIVE

GOAL

  •         PLAN A MULTI-SHOT STRATERGY

      For many players, simply trying to destroy the most pigs on each turn is their entire strategy. Unfortunately, this will not typically lead to three-star scores. Especially on the harder levels, it can be difficult to even get one-star scores this way.

  • TAKE AIM

      If half the battle is knowing where you want your shot to go, the other half is actually getting it to go there. This requires aiming the slingshot in exactly the right direction with exactly the correct amount of force.



  • USING LESS BIRDS IS (ALMOST) ALWAYS NECESSARY

     It’s rare to get a three-star score by using all the birds in a level’s arsenal. The 10,000 point bird bonus is too big to pass up. If you destroy almost everything in sight and still get only one or two stars, it’s a sure bet that you’ll need to accomplish the same result with fewer birds.



  • LEARNING THE PLUSES AND MINUSES OF EACH TYPE OF BIRD
     By learning the subtle characteristics of each bird, you’ll be able to determine the exact shot that takes maximum advantage of each birds’ specific assets.

  • TAKING HORIZONTAL VS. VERTICAL SHOTS

     Most often, especially for red, black, and yellow birds, you aim the bird to go from left to right, with a minimal arc. This leads to hitting the objects with the most force. 


  • KNOWING YOUR BLOCKS
      Doing the most damage per shot requires finding the weak spots in the construction of blocks. If you can’t break through a thick piece of wood or stone, look for its underlying support. If you can knock that out, you may cause the section to entirely collapse — with the blocks above destroyed as a result.
  
  OBSTACLES
       - Each level starts with the number, types, and order of birds pre-determined. If all of the pigs are defeated by the  time the last bird is used, the level is completed and the next level is unlocked.
       - Points are scored for each pig defeated as well as for damage to, or destruction of, structures, and bonus points are awarded for any unused birds. Upon completing each level, players receive one, two, or three stars, depending on the score received. 
       - Players may re-attempt unlocked levels as many times as they wish in order to complete them successfully or to earn additional points or stars.

TASK 5 :
TASK 6 : CHOOSE A GAME CONSIST A NARRATIVE WITH CHARACTERS. LIST THE FUNCTION OF EACH CHARACTER.

PRINCE
this prince seems to be very kind and passionate. he is very loyal to the princess.he risks his life for her in every game.even so,he is able to kill his opponents without hesitation ,showing he has a ruthlesa side when it comes to protect his family.






KAILEENA

plays a role as a primary antagonist and later love interest in    prince of persia, and a role as narrator in prince of persia the  thrones. In prince of Ppersia: Warrior Within, Kaileena offers advice and tools to the Prince character.





FARAH

she is the daughter of the maharajah of india,and thus a princess. farah was captured and imprisioned by the persian army in prince of persia.







                                                                     DARK PRINCE  
           Grim character, only appearing in the two thrones, reveals that he is a manifestation of all the Prince's dark attributes. He, for the most part, is a disembodied voice which constantly taunts the Prince, as well as advise him on how to defeat his enemies. If the Prince is under certain emotion, the Prince transforms into this dark half, using a chain-like weapon called a Daggertail. The transformation is then reversed when the Prince comes in contact with water.

                                              
                                                                         THE VIZIER
the vizier appers as the primary antagonist ao prince of persia
the two thrones and as a playable character in battle prince of persia.
in battles of prince of persia ,the vizier fell in love with a demigod daeva,sindra.


Tuesday, 7 August 2012


TASK 5: WITH REFERENCE TO A GAME THAT ENGAGE YOU BEFORE,IDENTIFY THE INTERACTION MODEL.







AVATAR  BASED

  • The goal is to make lines, horizontally or vertically, of three or more matching gems. Swap two adjacent pieces, and if make a line of three or more pieces, it will disappear and new pieces will fall onto the board. The more matches make, the higher the score.
    • start by clicking two adjacent pieces to create line of three or more identical gems
    • the easy level is not timed,however ,the advance and expert levels are. if  haven't found a match   after 30 seconds,a pair can swap will start  flashing.
    • players also can move any pieces to get the score.

Monday, 23 July 2012






FEEDBACK ELEMENTS


TYPE OF FEEDBACK ELEMENT CONTAIN ON THIS GAMES :-


  • Brown Blob 

          Customer come in and place their order,which are shown in picture images above their heads.your job is to create those orders as quickly as possible . There's a recipe book full of ingredients which must be properly combined to create each sushi order .Once you've gathered the ingredients ,click on the bamboo roll to  make the sushi and set it on the conveyor belt . If you create an item that isn't on the menu,it turns ito a brown blob (complete with eyes and face)






  •   Facial Expression
          
        Customer patience is displayed in dots over each customer's head. you can also tell by the customer's facial expression .If they get too unhappy,they'll leave,as is usually the case.you can cheer them up by playing with knives,and bribing them with sake.





  • Reputation Points

        A twist, albeit a complicated one, involves accepting reservations. Accepting reservations will earn you extra money and reputation points, provided that you can complete the transaction. Once accepted, drag the reservation signs to seats. You'll earn more if you can manage to sit the parties next to each other.